Connect Epic Games to your AI agent

More 28 actions available

Epic Games is a video game developer and publisher known for titles like Fortnite and the Unreal Engine, offering an online store and platform

We set up the connection using your own Epic Games account, with keys you control, and keep it running. Your agent picks it up and starts doing the work.

What your agent can do in Epic Games

Each one is a real action the agent can take on its own, the same things a person clicking around Epic Games could do. Read-only by default; write actions are confirmed against your policy.

  • Delete Preset Metadata Key Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.
  • Get Island Metadata Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
  • Get Island Average Minutes per Player Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.
  • Get Island Favorites Metrics Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
  • Get Island Metrics by Interval Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
  • Get Island Minutes Played Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
  • Get Island Peak CCU Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
  • Get Island Plays Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.
  • Get Island Recommendations Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval.
  • Get Island Retention Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).
  • Get Island Unique Players Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval.
  • Get Remote Control Preset Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.
  • Get Preset Metadata Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.
  • Get Preset Metadata Key Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.
  • Get Preset Property Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.
  • List blueprint callable functions Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.
  • List Fortnite Islands Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.
  • Remote API CORS Preflight Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.
  • Call UObject Blueprint Function Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).
  • Describe a UObject Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.
  • Wait for UObject Event (Experimental) Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (re…
  • Put UObject Property Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.
  • Get Object Thumbnail Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.
  • Invoke Preset Function Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.
  • Put Preset Metadata Key Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.
  • Update Preset Property Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.
  • Batch Remote Control Requests Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch.
  • Initiate Remote Control Session Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls.

How we connect it

  1. 1

    Connect your account

    You log in with your own Epic Games account. We never see your password, and you can revoke access from Epic Games at any time.

  2. 2

    Set the guardrails

    Read-only by default. You choose which write actions the agent may take, and anything outside that policy gets confirmed with you first.

  3. 3

    We keep it running

    Health checks on every connection, updates handled for you, and we watch the first week of activity to make sure the work lands.

Epic Games questions, answered.

You sign in with your own Epic Games account. Permissions are scoped to the minimum the agent needs, the connection is health-checked, and you can revoke access from Epic Games at any time.
The actions Epic Games's API allows, the same things a person clicking around the app could do. Connections start read-only by default; write actions are confirmed against the policy you set before the agent takes them.
Connections are priced per tool on top of the base plan. Some are included, some are premium. See pricing for how connection charges work.
Standard tools are ready inside 7 business days of the setup call. We test the connection end to end, walk you through how the agent uses it, and watch the first week of activity.

Ready to put Epic Games to work?

Tell us what your team runs on. We set up the connection, secure it, and your agent takes it from there.

All product names, logos, and brands are property of their respective owners; used for identification only. ZeroToClaw is not affiliated with or endorsed by Epic Games.