28 available actions

What your AI agent can do in Epic Games

Epic Games is a video game developer and publisher known for titles like Fortnite and the Unreal Engine, offering an online store and platform This page lists every available action. Your agent only receives the actions and permissions required for the role you approve.

Common starting points

  • Get Island MetadataTool to fetch metadata for a specific Fortnite island by its code.
  • Get Island Average Minutes per PlayerTool to retrieve average minutes per unique player for a given island code and interval.
  • Update Preset PropertyTool to update a property exposed through a Remote Control Preset.
  • Delete Preset Metadata KeyTool to delete a metadata key-value pair associated with a Remote Control Preset.
  • Wait for UObject Event (Experimental)Tool to block until the next specified UObject event occurs.
  • Call UObject Blueprint FunctionTool to invoke a Blueprint-callable function on an in-memory UObject.

Browse all 28 actions by capability

Open a capability to see every supported action and its description.

Find & reviewLook up and review existing recordsView 17 actionsHide actions
  • Get Island MetadataTool to fetch metadata for a specific Fortnite island by its code.
  • Get Island Average Minutes per PlayerTool to retrieve average minutes per unique player for a given island code and interval.
  • Get Island Favorites MetricsTool to fetch how many times an island was added to favorites over a time interval.
  • Get Island Metrics by IntervalTool to retrieve usage metrics for a Fortnite island aggregated by interval.
  • Get Island Minutes PlayedTool to retrieve total minutes played on an island during a given interval.
  • Get Island Peak CCUTool to retrieve peak concurrent users for an island.
  • Get Island PlaysTool to retrieve the number of plays (session starts) for a Fortnite island.
  • Get Island RecommendationsTool to retrieve the count of player recommendations for an island.
  • Get Island RetentionTool to retrieve day-over-day retention metrics for a Fortnite island.
  • Get Island Unique PlayersTool to retrieve the number of unique players who played an island over a specific interval.
  • Get Remote Control PresetTool to get details for a specific Remote Control Preset by name.
  • Get Preset MetadataTool to retrieve all metadata entries associated with a preset.
  • Get Preset Metadata KeyTool to read a single metadata key's value for a Remote Control Preset.
  • Get Preset PropertyTool to read the value(s) of a property exposed through a Remote Control Preset.
  • List Blueprint-Callable FunctionsTool to list blueprint-callable functions on a UObject.
  • List Fortnite IslandsTool to list public discoverable Fortnite islands sorted by newest releases first.
  • Get Object ThumbnailTool to fetch the Content Browser thumbnail image for a specified asset.
Update & manageChange and manage existing recordsView 1 actionHide actions
  • Update Preset PropertyTool to update a property exposed through a Remote Control Preset.
Remove & cancelRemove records or cancel supported workView 1 actionHide actions
  • Delete Preset Metadata KeyTool to delete a metadata key-value pair associated with a Remote Control Preset.
Other actionsSpecialist and administrative actions.View 9 actionsHide actions
  • Remote API CORS PreflightTool to perform a CORS preflight OPTIONS request to the Remote Control API.
  • Call UObject Blueprint FunctionTool to invoke a Blueprint-callable function on an in-memory UObject.
  • Describe a UObjectTool to describe a UObject.
  • Wait for UObject Event (Experimental)Tool to block until the next specified UObject event occurs.
  • Put UObject PropertyTool to read or set a UObject's property values.
  • Invoke Preset FunctionTool to invoke a function in a Remote Control Preset.
  • Put Preset Metadata KeyTool to create or update a metadata key on a Remote Control Preset.
  • Batch Remote Control RequestsTool to batch multiple Remote Control API calls into a single request.
  • Initiate Remote Control SessionTool to initiate a Remote Control session.

Connection record

A connection you can control.

Sign-in
OAuth sign-in
Setup
Sign in with your own Epic Games account. Access is limited to the work agreed for the role.
Boundaries
Only the approved role and actions.
Off switch
Revoke the connection from your account.

FAQ

Before you connect Epic Games

How does the agent connect to Epic Games?
You sign in with your own Epic Games account. Permissions are limited to what the agent needs, the connection is health-checked, and you can revoke access from Epic Games at any time.
What can the agent actually do in Epic Games?
The page above lists the 28 actions currently available through the Epic Games connection. The role determines which of those actions the agent may use, and write access is only enabled when the workflow needs it.
Is Epic Games included in my plan?
Connections are priced per tool on top of the base plan. Some are included and some are premium. See pricing for how connection charges work.
How long until Epic Games is ready?
Timing depends on the sign-in method, permissions and workflow being connected. We confirm the scope and setup plan before enabling the connection.

Bring the workflow together

Ready to put Epic Games to work?

Start with the responsibility you want off your plate. We’ll map the connection and the boundaries around it.

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